1. Generate Head 2.0 avatar with "bust/mobile" subtype.
avatar_sdk_standalone.exe test_photo/photo.jpg output resources
2. Generate Head 2.0 avatar with "head/mobile" subtype.
avatar_sdk_standalone.exe test_photo/photo.jpg output resources -pipelineSubtype head
3. Generate Head 2.0 avatar and save the output to FBX format.
avatar_sdk_standalone.exe test_photo/photo.jpg ~/avatar_sdk_model resources -f fbx
4. Generate Head 2.0 avatar of the "head/mobile" subtype with Level-Of-Details 7 and save the output to OBJ format.
avatar_sdk_standalone.exe test_photo/photo.jpg output resources -pipelineSubtype head -f obj -lod 7
5. Generate Head 2.0 ("bust/mobile" subtype) avatar with haircuts and blendshapes by using the parameters file.
avatar_sdk_standalone.exe test_photo/photo.jpg output resources -paramsFile parameters_samples/bust_mobile_subtype_parameters.json
6. Generate Head 2.0 ("head/mobile" subtype) avatar with haircuts and blendshapes by using the parameters file.
avatar_sdk_standalone.exe test_photo/photo.jpg output resources -paramsFile parameters_samples/head_mobile_subtype_parameters.json
7. Generate an avatar with a "cartoonish" effect ("head/mobile" subtype).
avatar_sdk_standalone.exe test_photo/photo.jpg output resources -paramsFile parameters_samples/head_mobile_cartoonish.json
8. Generate Head 2.0 avatar and apply morph poses.
avatar_sdk_standalone.exe test_photo/photo.jpg output resources -morphPosesDir morph_poses -paramsFile parameters_samples/bust_mobile_subtype_parameters.json