Avatar SDK Local Compute Unity plugin
2.2.2
Toolset for Head 2.0 avatars generation in Unity3D
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This scene demonstrates how to get various LOD (Level Of Details) for the generated avatar's mesh and blendshapes.
HEAD 2.0 pipeline ("head/mobile" subtype)
Eight LODs are available for the avatar:
bust/mobile subtype doesn't support LOD
There is a set of options specific for HEAD 2.0 pipeline (both subtypes: head/mobile and bust/mobile):
There are buttons to generate avatar: from the predefined photo, from the photo stored on the filesystem or take a photo by a web camera or camera on a mobile device.
The panel in the bottom right corner contains toggles to switch between different levels of details.
There are controls to apply blendshapes for the avatar in the bottom of the scene.
Also, there is a possibility to export avatar with the given LOD to OBJ or FBX formats.
See the LODSample.cs for implementation details. The key component is the IAvatarProvider. To get a particular LOD mesh the GetHeadMeshAsync method is used.
See also FAQ and the getting started instructions on the main page: Main Page.