Avatar SDK Local Compute Unity plugin
3.1.0
Realistic avatar generation toolset for Unity3D
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You can generate haircuts and outfits for an avatar that is already computed.
It is useful for reducing the calculation time. Firstly, you cangenerate an avatar with some initial outfit and haircut. After that, you can generate additional assets that are necessary.
To be able generate additional assets, some intermediate data should be stored for the avatar. Specify the second argument of the GenerateAvatarAsync method as True for saving intermediate data.
GenerateAdditionalAssetsAsync method is used for assets generation. The lists of additional outfits and haircuts are provided in the FullbodyAvatarComputationParameters.
Once all required assets are generated, you can delete the intermediate data by calling the DeleteIntermediateData method.
Implementation details of this sample can be found in the FullbodyAdditionalAssetsGenerationSample.cs script.
Location: Assets/itseez3d/avatar_sdk/samples_local_compute/03_fullbody_additional_assets_generation_sample_local_compute/scenes/03_fullbody_additional_assets_generation_sample_local_compute.unity.