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Avatar SDK
2.1.1
Realistic avatar generation toolset for Unity3D
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Meet the Avatar SDK: robust AI-powered 3D avatar creation engine!
We are constantly working on our avatars improvements in quality, recognizability and feature set. This way we have released several avatar pipelines. Each avatar pipeline may have pipeline subtype - different set of features available, different model topology, etc. Please find a list of currently available avatar pipelines with their subtypes below:
head_2.0 pipeline takes the best of head_1.2 and animated_face avatars. Hairstyle is represented with a separate mesh, and a bust can be removed (head/mobile subtype).
Available on the Pro subscription plan only!
itseez3d/avatar_sdk/samples_cloud/
. You can generate 3D avatar from a predefined photo, upload your photo or make a photo by using web camera.This section will be updated in each version. Last updated: 2.1.1
Cloud SDK version is lightweight and works on all devices, even in WebGL.
In version 1.3.0 we added a full-body sample and you can find it in itseez3d/avatar_sdk/samples_*
Please note that it's just an example of how this can be done in the real app, and the low resolution character provided is just a placeholder, you should replace it with your own body models. This method works for any humanoid rig, but of course, you will have the seam between the neck and the rest of the body, which should be covered with some kind of collar. If you have questions about this feature or you need more advanced functionality (like the seamless attachment to your bodies with texture blending), please contact us at suppo For now, you're encouraged to take apart this sample to see how it works. See the detailed instruction on the scene documentation rt@i tseez 3d.c ompage.
In version 2.1.0 we implemented integration with UMA 2 unity plugin. You can generate the head in UMA topology and attach it to the UMA character. More info you can find on the page: Integration with UMA plugin
Generation of UMA avatars available on the Pro subscription plan!
This is a feature of the Free Cloud SDK. Please update to the paid plan to get rid of it.
Please check the pricing on our website: Avatar SDK pricing
Yes, the plugin works in runtime. Any player of your application can generate his avatar.
9 LODs supported ranging from ~3K to ~24K triangles per avatar for the animated_face pipeline.
8 LODs supported ranging from ~5K to ~50K triangles per avatar for the head_1.2 pipeline.
8 LODs supported ranging from ~4K to ~24K triangles per avatar for the head_2.0 pipeline, head/mobile subtype.
head_2.0 pipeline, bust/mobile subtype has ~50K triangles per avatars. There are no LODs for this subtype.
The generated haircut of the head_2.0 pipeline has configurable number of polygons.
You can export the generated avatar to the OBJ or FBX format if you are on Windows platform.
It is possible to export OBJ file on MAC inside the Unity Editor. FBX export is available only in the standlaone application.
To export the model, run the "02_gallery_sample", generate the avatar and open it. Avatar Viewer scene will be shown and there are export buttons.
Yes, you can query any generated avatar if you know the avatar code. Take a look at the samples and the functions in Connection.cs
Please see the scene documentation for parameters_sample scene here.
The users with the "Indie" subscription type or above can generate cartoonish avatars. See the "06_cartoonish_avatar_sample_cloud" sample that demonstrates how this can be done.
The SDK is pretty robust, but these recommendations will improve the quality (in priority order): Our recommendations:
Unfortunately, Unity does not provide a consistent mechanism for plugin upgrades, so the most failproof method is to delete the avatar_sdk folder from your project entirely and re-import the entire plugin. If you have changes in SDK source files (this is not recommended and you should try to avoid this, but sometimes it's inevitable), then you can use diff tool like Meld to manually merge your changes to the new version of the plugin.
After upgrading it's highly recommended to re-enter your authentication credentials in Window->itSeez3D Avatar SDK->Authentication and press Save Credentials ...
Any questions about the plugin or the avatar generation, general feedback, bugs, ideas, feature requests: suppo For commercial inquiries or licensing questions use rt@a vatar sdk. combusin or ess_ suppo rt@i tseez 3d.c omsuppo rt@a vatar sdk. com