Avatar SDK  2.2.1
Realistic avatar generation toolset for Unity3D
Releases History

Version 2.2.1 (2020.08.05)

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Release notes:

  • Fixed an issue with the export to OBJ on MacOS due to not found avatar_sdk_core library
  • Fixed an issues with the MacOS compilation due to empty Camera Usage Description field
  • Support Android version 10 and 11 without setting android:requestLegacyExternalStorage attribute


Version 2.2.0 (2020.06.19)

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Release notes:

  • Full body avatars support
  • Glasses removing parameter
  • Enhance lighting parameter
  • Added multiplayer sample for Unity 2018.4 that demonstrates how to get avatars created from another device
  • Added new characters with improved geometry to the UMA package


Version 2.1.1 (2020.02.14)

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Release notes:

  • Improved head geometry of the UMA avatars
  • Added haircuts for the UMA avatars
  • Added landmarks for the Head_2.0 (head/mobile subtype) avatars
  • Changed default subtype for the Head_1.2 avatars from "base/legacy" to "base/mobile"
  • Implemented new shaders for haircuts: HaircutSolidLitShader, HaircutSolidUnlitShader, HaircutStrandsLitShader, HaircutStrandsUnlitShader
  • Web camera can be used to take photos on desktop platforms


Version 2.1.0 (2019.12.25)

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Release notes:

  • Race prediction: new parameter of the avatar's meta-information is available for the Head 2.0 pipeline
  • Smile removing on the source image (available for the Head 2.0 and Head 1.2 pipelines)
  • Added new parameters for the Head 2.0: model texture size, size of generated haircut texture, number of faces in generated haircut's mesh
  • Extension package to generate avatars for the UMA 2 plugin


Version 2.0.1 (2019.11.06)

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Release notes:

  • Teeth recoloring support
  • Fixed issue with taking photo on devices with Android 10


Version 2.0.0 (2019.08.14)

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Release notes:

  • Head 2.0 avatars with predicted hairstyle represented as separate mesh
  • Cloud SDK and Offline SDK split to different packages starting from the 2.0.0 version. After that new versions of products and their updates will be delivered independently


Version 1.8.0 (2019.06.20)

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Release notes:

  • Computation parameters to fine-tune resulting avatar and meta-information about it were introduced: predicted haircut, hair color, eye color, age, gender, etc
  • Cartoonish avatars support
  • Head 1.2 avatars with fixed shape and texture artifacts in long hair and busts
  • Implemented rescaling photo to reduce data size uploading to the cloud


Version 1.7.0 (2019.03.04)

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Release notes:

  • Improved stability of the plugin. (Fixed crashes on some images.)
  • Fixed the issue with blendshapes and animations in Unity 2018.3
  • The hairstyles color is predicted for each avatar now
  • Avatar and hairstyle meshes are united in the single mesh during the export to OBJ and FBX
  • Avatar is exported to OBJ with applied blendshapes weights


Version 1.6.0 (2018.10.29)

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Release notes:

  • New Head 1.1 pipeline with more detailed texture and geometry.
  • Eight LODs (level-of-detail) for the Head pipeline. The number of triangles can be changed from 50K to 5K.
  • Added additional LODs (level-of-detail) for the Face pipeline. There are nine available LODs now.
  • Reduced size of the avatar prefab from 50mb to 2mb
  • Bugfixes


Version 1.5.0 (2018.05.29)

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Release notes:

  • Added Head pipeline.
  • New resource system allows you to control which assets are generated for each avatar.
  • Added support for custom assets and resources.
  • ~30 new FaceGen haircuts added for face pipeline.
  • 15 new viseme blendshapes (in Viseme MPEG-4 Standard format) allow integration with advanced lipsync engines, such as Oculus Lipsync SDK.
  • Added html documentation for each SDK sample scene.
  • Better performance, faster avatar and resource loading, bugfixes.


Version 1.4.0 (2018.02.06)

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Release notes:

  • Added LOD (level-of-detail) functionality. Special API allows you to generate avatars with different detalization (from 24K all the way to 4K triangles)
  • Introduced new compact and easy-to-use high level API for both Cloud and Offline SDK called AvatarProvider. Adding an avatar into your scene is just several lines of code.
  • Integration with default camera app and internal storage on mobile devices (iOS, Android)


Version 1.3.0 (2017.12.22)

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Release notes:

  • Fullbody attachment sample
  • Export to prefab


Version 1.2.0 (2017.11.22)

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Release notes:

  • Head models support runtime blendshape facial animations (45 different expressions)
  • Automatic generation of a color 3D face model from a single selfie photo in 5-10 seconds
  • Generated 3D heads include eyes, mouth, and teeth
  • Hair-recoloring feature