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Local Compute Avatar SDK
2.0.9
To generate Head 2.0 avatars
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#include <avatar_sdk_structures.hpp>
Public Member Functions | |
| DllExport void | setEyeIrisColor (unsigned char r, unsigned char g, unsigned char b) |
| Set eye iris color. | |
| DllExport void | setEyeScleraColor (unsigned char r, unsigned char g, unsigned char b) |
| Set eye sclera color. | |
| DllExport void | setHairColor (unsigned char r, unsigned char g, unsigned char b) |
| Set hair color. | |
| DllExport void | setTeethColor (unsigned char r, unsigned char g, unsigned char b) |
| Set teeth color. | |
| DllExport const AvatarSdkColorRgb * | getEyeIrisColor () |
| Getter method for iris color. | |
| DllExport const AvatarSdkColorRgb * | getEyeScleraColor () |
| Getter method for eye sclera color. | |
| DllExport const AvatarSdkColorRgb * | getHairColor () |
| Getter method for hair color. | |
| DllExport const AvatarSdkColorRgb * | getTeethColor () |
| Getter method for teeth color. | |
Data Fields | |
| bool | allowModifyNeck |
| If false, the neck mesh will be the same size for all models. (Parameter is applicable to head/mobile models only). | |
| bool | curvedBottom |
| Make the bottom of model bust slightly curved. (Parameter is applicable to bust/mobile models only). | |
| bool | parametricEyesTexture |
| Replace eye texture from submitted photo to generated one with sclera and iris colors match the photo version. | |
| bool | addGlare |
| Add a glare directly into parametric eye texture Works only when parametricEyesTexture is set. | |
| bool | addEyelidShadow |
| Add an eyelid shadow on top of eye texture. Works only when parametricEyesTexture is set. | |
| bool | slightlyCartoonishTexture |
| Make the model texture looking with a slightly cartoonish effect. | |
| bool | removeSmile |
| Remove smile in case it is detected on the source photo. | |
| bool | enhanceLighting |
| Attempt to make lighting more uniform. | |
| bool | removeGlasses |
| Attempt to remove glasses on the submitted photo before the actual avatar computation start. | |
| int | textureWidth |
| Width of the model texture. | |
| int | textureHeight |
| Height of the model texture. | |
| int | generatedHaircutTextureWidth |
| Width of the generated haircut texture. | |
| int | generatedHaircutTextureHeight |
| Height of the generated haircut texture. | |
| int | generatedHaircutFacesCount |
| Number of faces in the generated haircut. | |
Parameters for managing avatar modifications.
Definition at line 153 of file avatar_sdk_structures.hpp.