Local Compute Avatar SDK
3.0.1
To generate Full Body avatars
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#include <avatar_sdk_structures.hpp>
Data Fields | |
char | name [64] |
Name of the bone. | |
int | parent |
Index of the parent bone. Nagative value for root bone. | |
int | childs [5] |
Child bones indices (up to 5 childs). Negative value if there is no child bone. | |
float | inverseBindMatrix [16] |
Matrix with inverse bind pose. | |
float | translation [3] |
Translation vector (x,y,z). | |
float | rotation [4] |
Rotation quaternion (x,y,z,w). | |
float | scale [3] |
Scale vector (x,y,z). | |
Skeleton bone data
Definition at line 350 of file avatar_sdk_structures.hpp.