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Local Compute Avatar SDK
3.0.1
To generate Full Body avatars
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#include <avatar_sdk_structures.hpp>
Data Fields | |
| char | name [64] |
| Name of the bone. | |
| int | parent |
| Index of the parent bone. Nagative value for root bone. | |
| int | childs [5] |
| Child bones indices (up to 5 childs). Negative value if there is no child bone. | |
| float | inverseBindMatrix [16] |
| Matrix with inverse bind pose. | |
| float | translation [3] |
| Translation vector (x,y,z). | |
| float | rotation [4] |
| Rotation quaternion (x,y,z,w). | |
| float | scale [3] |
| Scale vector (x,y,z). | |
Skeleton bone data
Definition at line 350 of file avatar_sdk_structures.hpp.