Local Compute Avatar SDK  3.0.1
To generate Full Body avatars
avatar_sdk_full_body::AvatarSdkBone Struct Reference

#include <avatar_sdk_structures.hpp>

Data Fields

char name [64]
 Name of the bone.
 
int parent
 Index of the parent bone. Nagative value for root bone.
 
int childs [5]
 Child bones indices (up to 5 childs). Negative value if there is no child bone.
 
float inverseBindMatrix [16]
 Matrix with inverse bind pose.
 
float translation [3]
 Translation vector (x,y,z).
 
float rotation [4]
 Rotation quaternion (x,y,z,w).
 
float scale [3]
 Scale vector (x,y,z).
 

Detailed Description

Skeleton bone data

Definition at line 350 of file avatar_sdk_structures.hpp.


The documentation for this struct was generated from the following file: