Avatar SDK Local Compute Unity plugin
3.1.0
Realistic avatar generation toolset for Unity3D
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Avatar SDK Local Compute plugin generates Full Body (MetaPerson & FitPerson) avatars locally on a client device. Internet connection is used only to log the number of avatars to the Avatar SDK cloud. It tries to connect to our server each time before the avatar calculation.
The plugin is available starting from the Pro subscription plan.
Latest version is 3.1.0: Download
The plugin supports MetaPerson and FitPerson avatars. If you are looking for the Local Compute plugin with other avatars types (Head 2.0, Head 1.2 or Animated Face), please consider older versions of the plugin. The corresponding versions can be found on your account page.
Older Releases with Full Body avatars
Website: https://avatarsdk.com
Support email: suppo rt@a vatar sdk. com
Approximate Calculation Time
Computation Objects | Desktop PC (Core i5) |
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Avatar with "generated" haircut | 27 sec |
One Outfit Set | 7 sec |
Avatar computation takes up to 1 GB RAM in peak.
The plugin works with Built-In render pipeline by default. Also we support Universal Render Pipeline (URP).
If you are going to use the plugin in a URP Unity project, you should import URP patch.
More information about render pipelines can be found here: https://docs.unity3d.com/Manual/render-pipelines.html
Unfortunately, Unity does not provide a consistent mechanism for plugin upgrades, so the most failproof method is to delete the avatar_sdk folder from your project entirely and re-import the entire plugin. If you have changes in SDK source files (this is not recommended and you should try to avoid this, but sometimes it's inevitable), then you can use diff tool like Meld to manually merge your changes to the new version of the plugin. After upgrading it's highly recommended to re-enter your authentication credentials in Window->Avatar SDK->Authentication and press Save Credentials ...