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Local Compute Avatar SDK
3.0.1
To generate Full Body avatars
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#include <avatar_sdk_structures.hpp>
Data Fields | |
| bool | enhanceLighting |
| Attempt to make lighting more uniform on the source photo. | |
| bool | removeGlasses |
| Attempt to remove glasses on the source photo before the actual avatar computation start. | |
| bool | removeSmile |
| Attempt to remove a smile on the source photo before the actual avatar computation start. | |
| bool | removeStubble |
| Attempt to remove a stubble on the source photo before the actual avatar computation start. | |
| bool | parametricEyesTexture |
| Replace eye texture from a source photo with generated one with sclera and iris colors to match the photo version. | |
| AvatarSdkColorRgb | eyeIrisColor |
| Recolor eye iris directly on a model texture. Works only when parametricEyesTexture is set. | |
| AvatarSdkColorRgb | eyeScleraColor |
| Recolor eye sclera directly on a model texture. Works only when parametricEyesTexture is set. | |
| AvatarSdkColorRgb | teethColor |
| Recolor teeth directly on a model texture. | |
| int | generatedHaircutFacesCount |
| Resample generated haircut mesh to have specified faces count. | |
| AvatarSdkSize | generatedHaircutTextureSize |
| Resize generated haircut texture to the specified size. Original haircut texture size is 1024x1024 px. | |
Parameters for managing avatar modifications.
Definition at line 168 of file avatar_sdk_structures.hpp.