Local Compute Avatar SDK
3.0.1
To generate Full Body avatars
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#include <avatar_sdk_structures.hpp>
Public Member Functions | |
DllExport void | setBlendshapes (const char *blendshapesList, int size) |
Set blendshapes to be generated. More... | |
DllExport void | clearBlendshapes () |
Clear a list of blendshapes. | |
AvatarSdkBlendshapesParams (AvatarSdkBlendshapesParams &other)=delete | |
Data Fields | |
AvatarSdkFormat | format |
File format for the blendshapes meshes. If FORMAT_NOT_DEFINED, format will be used the same as specified for the body mesh. | |
bool | embed |
If body format supports sub-meshes (i.e. fbx, gltf, glb) this flag indicates whether to blendshapes meshes into the avatar or store these meshes as separate files. | |
bool | pointclouds |
If set to true, then the resulting model file will not contain mesh faces and UV-mapping (i.e. it will contain only mesh vertices). | |
char ** | names = nullptr |
List of outfits to be calculate for the avatar (should be initialized through setOutfits method). | |
unsigned int | blendshapesCount |
Blendshapes count in the list. | |
Blendshapes export parameters
Definition at line 279 of file avatar_sdk_structures.hpp.
DllExport void avatar_sdk_full_body::AvatarSdkBlendshapesParams::setBlendshapes | ( | const char * | blendshapesList, |
int | size | ||
) |
Set blendshapes to be generated.
blendshapesList | Pointer to the blendshapes names separated by the ';' |
size | Number of characters in the list. |