| Local Compute Avatar SDK
    3.0.1
    To generate Full Body avatars | 
#include <avatar_sdk_structures.hpp>
| Public Member Functions | |
| DllExport void | setHaircuts (const char *haircutsList, int size) | 
| Set haircuts to be generated.  More... | |
| DllExport void | clearHaircuts () | 
| Clear a list of haircuts. | |
| AvatarSdkHaircutsParams (AvatarSdkHaircutsParams &other)=delete | |
| Data Fields | |
| AvatarSdkFormat | format | 
| File format for the haircut meshes. If FORMAT_NOT_DEFINED, format will be used the same as specified for the body mesh. | |
| bool | embed | 
| If body format supports sub-meshes (i.e. fbx, gltf, glb) this flag indicates whether to embed haircuts meshes into the avatar or store these meshes as separate files. | |
| bool | embedTextures | 
| If format supports textures embedding (i.e. fbx or glb), this flag indicates whether to embed textures or store them as separate files. | |
| bool | pointclouds | 
| If set to true, then the resulting model file will not contain mesh faces and UV-mapping (i.e. it will contain only mesh vertices). | |
| AvatarSdkColorRgb | color | 
| Color of the haircuts (except generated). | |
| AvatarSdkSize | textureSize | 
| Haircut textures size. | |
| char ** | names = nullptr | 
| List of haircuts to be calculate for the avatar (should be initialized through setHaircuts method). | |
| unsigned int | haircutsCount | 
| Haircuts count in the list. | |
Haircuts export parameters
Definition at line 214 of file avatar_sdk_structures.hpp.
| DllExport void avatar_sdk_full_body::AvatarSdkHaircutsParams::setHaircuts | ( | const char * | haircutsList, | 
| int | size | ||
| ) | 
Set haircuts to be generated.
| haircutsList | Pointer to the haircuts names separated by the ';' | 
| size | Number of characters in the list. |