Local Compute Avatar SDK
3.0.1
To generate Full Body avatars
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#include <avatar_sdk_structures.hpp>
Public Member Functions | |
DllExport void | setHaircuts (const char *haircutsList, int size) |
Set haircuts to be generated. More... | |
DllExport void | clearHaircuts () |
Clear a list of haircuts. | |
AvatarSdkHaircutsParams (AvatarSdkHaircutsParams &other)=delete | |
Data Fields | |
AvatarSdkFormat | format |
File format for the haircut meshes. If FORMAT_NOT_DEFINED, format will be used the same as specified for the body mesh. | |
bool | embed |
If body format supports sub-meshes (i.e. fbx, gltf, glb) this flag indicates whether to embed haircuts meshes into the avatar or store these meshes as separate files. | |
bool | embedTextures |
If format supports textures embedding (i.e. fbx or glb), this flag indicates whether to embed textures or store them as separate files. | |
bool | pointclouds |
If set to true, then the resulting model file will not contain mesh faces and UV-mapping (i.e. it will contain only mesh vertices). | |
AvatarSdkColorRgb | color |
Color of the haircuts (except generated). | |
AvatarSdkSize | textureSize |
Haircut textures size. | |
char ** | names = nullptr |
List of haircuts to be calculate for the avatar (should be initialized through setHaircuts method). | |
unsigned int | haircutsCount |
Haircuts count in the list. | |
Haircuts export parameters
Definition at line 214 of file avatar_sdk_structures.hpp.
DllExport void avatar_sdk_full_body::AvatarSdkHaircutsParams::setHaircuts | ( | const char * | haircutsList, |
int | size | ||
) |
Set haircuts to be generated.
haircutsList | Pointer to the haircuts names separated by the ';' |
size | Number of characters in the list. |