Local Compute Avatar SDK
3.0.1
To generate Full Body avatars
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#include <avatar_sdk_structures.hpp>
Public Member Functions | |
DllExport | AvatarSdkMesh (const AvatarSdkMesh &other) |
Data Fields | |
char | name [64] |
Mesh name. | |
int | verticesCount |
Vertices count in mesh. | |
int | facesCount |
Faces count in mesh. | |
float * | vertices |
Pointer to the vertices data (x,y,z). Array size is 3 * verticesCount. | |
float * | verticesNormals |
Pointer to the normals data (x,y,z). Array size is 3 * verticesCount. | |
int * | faces |
Pointer to the faces triangles (vertices indices). Array size is 3 * facesCount. | |
double * | uv |
Pointer to the UV data. (u,v) values for each vertex in the face. Array size is facesCount * 3 * 2. | |
AvatarSdkSkinValues * | skinning |
Pointer to the skinning data. Array size is verticesCount. | |
AvatarSdkTexture * | mainTexture |
Diffuse texture. | |
AvatarSdkTexture * | normalMapTexture |
Normal map texture. | |
AvatarSdkTexture * | metallicMapTexture |
Metallic map texture. | |
AvatarSdkTexture * | roughnessMapTexture |
Roughness map texture. | |
AvatarSdkTexture * | bodyVisibilityMapTexture |
Body visibility mask. Used for outfits to show which parts of the body are hidden under an outfit. | |
AvatarSdkBlendshape * | blendshapes |
Pointer to the blendshapes data. | |
int | blendshapesCount |
Blendshapes count. | |
Texture data
Definition at line 417 of file avatar_sdk_structures.hpp.