Local Compute Avatar SDK
3.0.1
To generate Full Body avatars
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#include <avatar_sdk_structures.hpp>
Data Fields | |
AvatarSdkFormat | format |
File format for the body mesh. | |
bool | pointclouds |
If set to true, then the resulting model file will not contain mesh faces and UV-mapping (i.e. it will contain only mesh vertices). | |
bool | normalMap |
Generate normal map texture for avatar. | |
bool | roughnessMap |
Generate roughness map texture for avatar. | |
bool | metallicMap |
Generate metallic map texture for avatar. | |
bool | embedTextures |
If format supports textures embedding (i.e. fbx or glb), this flag indicates whether to embed textures or store them as separate files. | |
AvatarSdkSize | textureSize |
Body textures size. If the value isn't specified, default size is 4096x2048 px. | |
AvatarSdkTemplate | bodyTemplate |
Template specifies whcih parts of the body are generated. Available values: full body and head. | |
int | lod |
Level of details for the body mesh. Possible values are 0-7. | |
AvatarSdkHaircutsParams | haircutsParams |
Haircuts parameters. | |
AvatarSdkOutfitsParams | outfitsParams |
Outfits parameters. | |
AvatarSdkBlendshapesParams | blendshapesParams |
Blendshapes parameters. | |
Export parameters
Definition at line 307 of file avatar_sdk_structures.hpp.