Local Compute Avatar SDK  3.0.1
To generate Full Body avatars
avatar_sdk_full_body::AvatarSdkExportParams Struct Reference

#include <avatar_sdk_structures.hpp>

Data Fields

AvatarSdkFormat format
 File format for the body mesh.
 
bool pointclouds
 If set to true, then the resulting model file will not contain mesh faces and UV-mapping (i.e. it will contain only mesh vertices).
 
bool normalMap
 Generate normal map texture for avatar.
 
bool roughnessMap
 Generate roughness map texture for avatar.
 
bool metallicMap
 Generate metallic map texture for avatar.
 
bool embedTextures
 If format supports textures embedding (i.e. fbx or glb), this flag indicates whether to embed textures or store them as separate files.
 
AvatarSdkSize textureSize
 Body textures size. If the value isn't specified, default size is 4096x2048 px.
 
AvatarSdkTemplate bodyTemplate
 Template specifies whcih parts of the body are generated. Available values: full body and head.
 
int lod
 Level of details for the body mesh. Possible values are 0-7.
 
AvatarSdkHaircutsParams haircutsParams
 Haircuts parameters.
 
AvatarSdkOutfitsParams outfitsParams
 Outfits parameters.
 
AvatarSdkBlendshapesParams blendshapesParams
 Blendshapes parameters.
 

Detailed Description

Export parameters

Definition at line 307 of file avatar_sdk_structures.hpp.


The documentation for this struct was generated from the following file: